This page lists the spell components in Deliverance . Gemstones , which can be used as spell components, have a separate page.
Properties [ ]
A spell's battle animation and whether it is Physical or Magical depends on the soul used.
Many animations have a variable colour. This is generally based on the element, unless the spell is specifically coded otherwise.
If a spell contains any ESSENCE components, the first one in the spell determines the element. (In a spell forge, order is counterclockwise starting at the top.) Otherwise, the spell's element is the element shared by the most components, including the soul. In case of a tie, the order of precedence is Aether>Light>Dark>Air>Earth>Water>Fire.
Mana cost is the sum of all components' MP values rounded down, with 3 exceptions:
Any spell that should cost 0 MP costs 1 MP
If placed after a healing type-changer, stat-boosting components have an increased MP value.
Any skill with max dmg greater than 10 costs 2 additional MP
A spellbook is worth:
(MP without damage boost)2.3 × 5 + 50
Damage values are rounded down after soul multipliers.
Transforms are exempt from many of the rules above. They have a special battle animation, an arbitrary MP cost that depends on the transform and are worth 0 gold.
Souls [ ]
EmberSoul
A level 1 fire elemental monster soul. The abstract life energy within it is used for making spells.
In-game description
FIRE elemental <acronym title="Overrides element">ESSENCE </acronym>
FIRE elemental DMGMULT : 1.1Magical skills <acronym title="Transform spells can be created by combining four identical souls. It should be noted that Transform spells are extremely prone to glitches.">TRANSFORM : Drak (25mp)</acronym>
BubbleSoul
A level 1 water elemental monster soul. The abstract life energy within it is used for making spells.
In-game description
WATER elemental <acronym title="Overrides element">ESSENCE </acronym>
WATER elemental DMGMULT : 1.1Magical skills
ThunderSoul
A level 1 air elemental monster soul. The abstract life energy within it is used for making spells.
In-game description
AIR elemental <acronym title="Overrides element">ESSENCE </acronym>
AIR elemental DMGMULT : 1.1Magical skills <acronym title="Transform spells can be created by combining four identical souls. It should be noted that Transform spells are extremely prone to glitches.">TRANSFORM : Thunderclap (25mp)</acronym>
StoneSoul
A level 1 earth elemental monster soul. The abstract life energy within it is used for making spells.
In-game description
EARTH elemental <acronym title="Overrides element">ESSENCE </acronym>
EARTH elemental DMGMULT : 1.1Magical skills
PureSoul
A level 2 light elemental monster soul. The abstract life energy within it is used for making spells.
In-game description
LIGHT elemental <acronym title="Overrides element">ESSENCE </acronym>
LIGHT elemental DMGMULT : 2.1Magical skills
TaintedSoul
A level 1 dark elemental monster soul. The abstract life energy within it is used for making spells.
In-game description
DARK elemental <acronym title="Overrides element">ESSENCE </acronym>
DARK elemental DMGMULT : 1.5Magical skills
CleansingSoul
A level 1 light elemental monster soul. The abstract life energy within it is used for making spells.
In-game description
LIGHT elemental <acronym title="Has an undefined chance of Regen, which causes the spell to ignore all Regen effects.">CANCELS : RGN</acronym> COST : 1
LIGHT elemental DMGMULT : 1.1Magical skills
WispSoul
A level 1 ether elemental monster soul. The abstract life energy within it is used for making spells.
In-game description
AETHER elemental <acronym title="Overrides element">ESSENCE </acronym>
AETHER elemental Magical skills
SmokeSoul
A level 1 dark elemental monster soul. The abstract life energy within it is used for making spells.
In-game description
DARK elemental <acronym title="Has an undefined chance of Blindness, which causes the spell to ignore all Blindness effects">CANCELS : DRK</acronym> COST : 1
DARK elemental Magical skills
LeafSoul
A level 1 earth elemental monster soul. The abstract life energy within it is used for making spells.
In-game description
EARTH elemental Magical skills
FocusSoul
A level 1 air elemental monster soul. The abstract life energy within it is used for making spells.
In-game description
AIR elemental STR : ±1VIT : ±1AGL : ±1SPR : ±1COST : 5 (10 after healing)
AIR elemental Magical skills
Components [ ]
FireEssence
Pure essence of the fire element, in a bottle for some reason. You can't use it directly, but it can be used as a reagent in spells.
In-game description
FIRE elemental <acronym title="Overrides element">ESSENCE </acronym>
WaterEssence
Pure essence of the water element, in a bottle for some reason. You can't use it directly, but it can be used as a reagent in spells.
In-game description
WATER elemental <acronym title="Overrides element">ESSENCE </acronym>
EarthEssence
Pure essence of the earth element, in a bottle for some reason. You can't use it directly, but it can be used as a reagent in spells.
In-game description
EARTH elemental <acronym title="Overrides element">ESSENCE </acronym>
AirEssence
Pure essence of the air element, in a bottle for some reason. You can't use it directly, but it can be used as a reagent in spells.
In-game description
AIR elemental <acronym title="Overrides element">ESSENCE </acronym>
DarkEssence
Pure essence of the dark element, in a bottle for some reason. You can't use it directly, but it can be used as a reagent in spells.
In-game description
DARK elemental <acronym title="Overrides element">ESSENCE </acronym>
Bat ,
Corpse Bat ,
Fallen Priest ,
Gloom Bat ,
Matam-cansis ,
Night Wasp ,
Reptoid Zombie ,
Skeletal Reptoid ,
Wheel Bat ,
Zombie ,
Zombie Mage
EtherealEssence
Pure essence of the ether element, in a bottle for some reason. You can't use it directly, but it can be used as a reagent in spells.
In-game description
AETHER elemental <acronym title="Overrides element">ESSENCE </acronym>
AcidSeed
A transparent green seed, filled with some strange liquid. Plantoids drop them. They don't have any direct use, but can be used as reagents when creating spells.
In-game description
EARTH elemental DEF : ±1DAMAGE : 1-12COST : 3.1 (4.5 after healing)
WaspStinger
The stinger from a wasp type monster. It still holds some potent venom.
In-game description
EARTH elemental PSN : <acronym title="Cures 100% if HEALING">33%</acronym>COST : 1
SlimeJam
Jus' like momma used'a make!
In-game description
EARTH elemental DEF : ±3COST : 4.2 (8.4 after healing)
LeafOfLife
A single leaf, still vibrant with life.
In-game description
EARTH elemental RGN : 100%COST : 1
VampireFang
A fang coated in blood. The creature it belonged to used it to drain blood.
In-game description
WolfFang
A fang from a wolf. Obviously.
In-game description
DrakFang
A fang from a drak. Obviously.
In-game description
CrystalTears
These tears of an I-orb have special magical properties.
In-game description
WATER elemental SPR : ±3COST : 6 (12 after healing)
Bone
A bone from some deceased creature.
In-game description
DarkBone
A bone from something dead, infused with the powers of darkness.
In-game description
DARK elemental DAMAGE : 6-24COST : 2.75
Mugwort
Mugwort is a herb said to have healing properties, and is often used in the creation of magic spells.
In-game description
EARTH elemental HEAL HEALING : 15-20COST : 3.08
ZombieHand
This grisly rotting hand comes from a zombie, an animated corpse, and is cursed. Probably.
In-game description
DARK elemental CRS : <acronym title="Cures 100% if HEALING">25%</acronym>COST : 1
UnblinkingEye
An eye from some creature or another.
In-game description
DARK elemental DRK : <acronym title="Cures 100% if HEALING">40%</acronym>COST : 1
FrozenBolt
A lightning bolt, magically frozen. How do you pick this up...?
In-game description
AIR elemental PAR : <acronym title="Cures 100% if HEALING">30%</acronym>COST : 1
Nightcap
The spores from this mushroom can induce a heavy slumber.
In-game description
AIR elemental SLP : <acronym title="Cures 100% if HEALING">30%</acronym>COST : 1
GriffinFeather
A feather from a griffin. Can be used as a regent in magic spells.
In-game description
AIR elemental AGL : ±5COST : 1.5 (3 after healing)
Unobtainable Spell Components [ ]
These spell components can only be obtained through the GetItem console cheat. Note that some of these may be used in pre-built tomes , but they cannot be obtained from there since tomes cannot be taken apart into their components.
Souls [ ]
SwordSoul
A level 3 non-elemental monster soul. The abstract life energy within it is used for making spells.
In-game description
DMGMULT : 3Physical skills
StingerSoul
Monsters only? Non-acquireable?
In-game description
AIR elemental DMGMULT : 0.8Physical skills <acronym title="Transform spells can be created by combining four identical souls. It should be noted that Transform spells are extremely prone to glitches.">TRANSFORM : Wasp (20mp)</acronym>
VampireSoul
Monsters only? Non-acquireable?
In-game description
DARK elemental DMGMULT : 0.9Physical skills <acronym title="Transform spells can be created by combining four identical souls. It should be noted that Transform spells are extremely prone to glitches.">TRANSFORM : Bat (20mp)</acronym>
FlashSoul
Monsters only? Non-acquireable?
In-game description
LIGHT elemental DMGMULT : 1.3Magical skills
SlimeSoul
Monsters only? Non-acquireable?
In-game description
EARTH elemental DMGMULT : 0.8Magical skills <acronym title="Transform spells can be created by combining four identical souls. It should be noted that Transform spells are extremely prone to glitches.">TRANSFORM : Ooze (20mp)</acronym>
DragonSoul
Monsters only? Non-acquireable?
In-game description
FIRE elemental Magical skills <acronym title="As there is no battle animation for this soul, using a spell based on it will freeze the game.">Unuseable</acronym>
Components [ ]
LightEssence
Pure essence of the light element, in a bottle for some reason. You can't use it directly, but it can be used as a reagent in spells.
In-game description
LIGHT elemental <acronym title="Overrides element">ESSENCE </acronym>
FigEssence
Pure essence of the fig element, in a bottle for some reason. You can't use it directly, but it can be used as a reagent in spells.
In-game description
FIG elemental <acronym title="Overrides element">ESSENCE </acronym>
HumanSkull
A human skull.
In-game description
SilverFlute
This odd flute is as light as a feather, and cannot sound a single note. Use it as a spell component.
In-game description
LIGHT elemental SIL : <acronym title="Cures 100% if HEALING">30%</acronym>COST : 1
P Runestone
A magical runestone that's totally not a potato.
In-game description
LIGHT elemental PSH : 100%COST : 1
M Runestone
A magical runestone that's totally not a potato.
In-game description
LIGHT elemental MSH : 100%COST : 1
CrystalBall
A clear crystal orb. It's probably magical. I mean, everything else is...
In-game description
LIGHT elemental DISPEL : <acronym title="Removes all positive status effects.">All</acronym>COST : 5