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Sekil (MARDEK)

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A long-slain flying fish, risen to unlife out of sheer force of will and pure hatred for its killer.

Encyclopaedia description

Sekil is an enemy in MARDEK.

Appearance

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Locations

Forms

Main form

Possible equipment

WeaponShieldHelmetArmourAccessoryAccessory
nonenonenonenonenonenone

Statistics

HP: MP:
9 + 14 × (Level − 1) 40
STR: 13 VIT: 10 SPR: 9 AGL: 12
ATK: 18 DEF: 10 MDEF: 0 EVA: 0

Elemental resistance

Glyph Fire Fire Glyph Water Water Glyph Air Air Glyph Earth Earth
-50% 200% -100% -100%
Glyph Light Light Glyph Dark Dark Glyph Aether Aether Glyph Fig Fig
-100% 200% 0% 0%
Glyph Physical Physical Glyph Thauma Thauma Glyph Divine Divine
0% 0% 0%

Status resistance

Poison Poison Paralysis Paralysis Numb Numbness Silence Silence
0% 0% 0% 0%
Curse Curse Confusion Confusion Sleep Sleep Darkness Blindness
0% 0% 0% 0%
Bleed Bleed ZombieStatus Zombie Berserk Berserk
0% 0% 0%

Skills

NameElementTypeDescriptionCost
AttackPhysicalPhysicalDeals damage to one target. May hit critically.0 MP
BubblerotDarkMagicalDeals damage to one target. May inflict Darkness Blindness (20%) or Poison Poison (20%).20 MP
Splash TackleWaterPhysicalDeals damage to one target. Lowers AGL by 10.6 MP

Loot

Trivia

  • Sekils are not immune to the Zombie status effect, despite being undead.

Related enemies

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