Passive Skills are a kind of skill in MARDEK. They remain in effect for as long as they are equipped.
List of skills[]
AP: 5 RP: 1/4
|
#Nature's Favour Nature's power grants a 20% resistance to Poison, Silence, Sleep and Paralysis.
|
||
---|---|---|---|
Learned From | Shaman's Vestment | ||
Learnable By | |||
Notes | Although the Shaman's Vestment can be equipped by multiple characters, this skill can only be learned by Gloria. |
AP: 5 RP: 1/4
|
#Dragon's Blood Draconic heritage gives a 20% resistance bonus to Poison, Numbness, Sleep and Paralysis.
|
||
---|---|---|---|
Learned From | Sslen'ck (Start - Chapter 3) | ||
Learnable By | See above |
AP: 5 RP: 1/4
|
#Mechanical Body Due to being artifically constructed, Legion's body is immune to Poison, Zombification and Bleeding... as long as this ability is equipped.
|
||
---|---|---|---|
Learned From | Legion (Start - Chapter 3) | ||
Learnable By | See above |
AP: 10/20 RP: 4
|
#HP+10% Increases Max HP by 10%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone |
AP: 20/40 RP: 6
|
#HP+20% Increases Max HP by 20%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone |
AP: 30/60 RP: 8
|
#HP+30% Increases Max HP by 30%.
|
||
---|---|---|---|
Learned From | Titan Plating | ||
Learnable By | Legion |
AP: 50/100 RP: 12
|
#HP+50% Increases Max HP by 50%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | See above |
AP: 10/20 RP: 4
|
#MP+10% Increases Max MP by 10%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone |
AP: 20/40 RP: 6
|
#MP+20% Increases Max MP by 20%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone |
AP: 20/40 RP: 4/6
|
#Antibody Grants immunity to Poison.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone |
AP: 20/40 RP: 4/6
|
#Loquacity Grants immunity to Silence.
|
||
---|---|---|---|
Learned From | Sorcerer's Soul | ||
Learnable By | Everyone |
AP: 20/40 RP: 4/6
|
#Suppleness Grants immunity to Numbness.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone |
AP: 20/40 RP: 4/6
|
#Insomnia Grants immunity to Sleep.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone | ||
Notes | Does not import to chapter 2. |
AP: 20/40 RP: 4/6
|
#Clarity Grants immunity to Confusion.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone |
AP: 20/40 RP: 4/6
|
#Locomotion Grants immunity to Paralysis.
|
||
---|---|---|---|
Learned From | Belt of Movement | ||
Learnable By | Everyone |
AP: 20/40 RP: 4/6
|
#Bright Eyes Grants immunity to Blindness.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone |
AP: 20/40 RP: 4/6
|
#Purity Grants immunity to Curses.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone (except: Legion, Solaar) |
AP: 20/40 RP: 4/6
|
#Vim Grants immunity to Zombification.
|
||
---|---|---|---|
Learned From | Bonestone | ||
Learnable By | Everyone |
AP: 15 RP: 2
|
#STR+1 Increases Strength by 1 point.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone |
AP: 30 RP: 4
|
#STR+2 Increases Strength by 2 points.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone |
AP: 45 RP: 6
|
#STR+3 Increases Strength by 3 points.
|
||
---|---|---|---|
Learned From | Scarlet Stole +6 | ||
Learnable By | Everyone (except: Legion ) |
AP: 15 RP: 2
|
#VIT+1 Increases Vitality by 1 point.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone |
AP: 30 RP: 4
|
#VIT+2 Increases Vitality by 2 points.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone |
AP: 45 RP: 6
|
#VIT+3 Increases Vitality by 3 points.
|
||
---|---|---|---|
Learned From | Green Stole +6 | ||
Learnable By | Everyone (except: Legion ) |
AP: 15 RP: 2
|
#SPR+1 Increases Spirit by 1 point.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone |
AP: 30 RP: 4
|
#SPR+2 Increases Spirit by 2 points.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone |
AP: 45 RP: 6
|
#SPR+3 Increases Spirit by 3 points.
|
||
---|---|---|---|
Learned From | Azure Stole +6 | ||
Learnable By | Everyone (except: Legion) |
AP: 15 RP: 2
|
#AGL+1 Increases Agility by 1 point.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone |
AP: 30 RP: 4
|
#AGL+2 Increases Agility by 2 points.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone |
AP: 50 RP: 8
|
#Resist FIRE Increases FIRE resistance by 50%.
|
||
---|---|---|---|
Learned From | Flamemail | ||
Learnable By |
AP: 50 RP: 8
|
#Resist WATER Increases WATER resistance by 50%.
|
||
---|---|---|---|
Learned From | Trilobite Armour | ||
Learnable By |
AP: 50 RP: 8
|
#Resist EARTH Increases EARTH resistance by 50%.
|
||
---|---|---|---|
Learned From | Geojacket | ||
Learnable By | Everyone (except: Legion, Solaar) |
AP: 50 RP: 8
|
#Resist DARK Increases DARK resistance by 50%.
|
||
---|---|---|---|
Learned From | Night Jacket | ||
Learnable By | Everyone (except: Legion, Solaar) |
AP: 50 RP: 8
|
#Resist AETHER Increases AETHER resistance by 50%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone |
AP: 50 RP: 10
|
#Rainbow Aura Lv.1 Increases the resistance to the natural, moral and spiritual elements by 20%
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone |
AP: 50 RP: 10
|
#Auto-Regen Grants Regen at all times.
|
||
---|---|---|---|
Learned From |
| ||
Learnable By | See above |
AP: 20 RP: 6
|
#SOS Regen The Regen status effect triggers when the character is at 20% HP or less.
|
||
---|---|---|---|
Learned From | Kind Star | ||
Learnable By | Everyone |
AP: 10/20 RP: 2/3
|
#SOS Berserk The Berserk status effect triggers when the character is at 20% HP or less.
|
||
---|---|---|---|
Learned From | Horned Helm | ||
Learnable By |
AP: 40 RP: 4
|
#EXP+20% Increases all experience earned by 20%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | Everyone |
AP: 80 RP: 6
|
#EXP+40% Increases all experience earned by 40%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | See above |
AP: 200 RP: 10
|
#Double AP Doubles AP earned for all skills.
|
||
---|---|---|---|
Learned From | EveningStar | ||
Learnable By | Everyone |
AP: 100 RP: 10
|
#Double Gold Doubles gold earned from battle. If multiple characters have it, it adds +100% for each one; two characters gives 300% gold, for example.
|
||
---|---|---|---|
Learned From | Regal Crown | ||
Learnable By | Everyone |
AP: 25 RP: 4
|
#Loot Finder Lv.1 Adds 5% to the chance of acquiring any item after battle.
|
||
---|---|---|---|
Learned From | Lucky Coin | ||
Learnable By | Everyone | ||
Notes | If multiple characters have it, it adds +5% for each one; two characters gives +10% chance, three characters gives +15% chance and four characters gives a maximum of +20% increased chance of loot. |
Unobtainable skills[]
These skills cannot be obtained, even though their data exists in-game.
AP: 40/80 RP: 10
|
#HP+40% Increases Max HP by 40%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | No one |
AP: 30/60 RP: 8
|
#MP+30% Increases Max MP by 30%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | No one |
AP: 40/80 RP: 10
|
#MP+40% Increases Max MP by 40%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | No one |
AP: 50/100 RP: 12
|
#MP+50% Increases Max MP by 50%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | No one |
AP: 45 RP: 6
|
#AGL+3 Increases Agility by 3 points.
|
||
---|---|---|---|
Learned From | |||
Learnable By | No one |
AP: 50 RP: 8
|
#Resist AIR Increases AIR resistance by 50%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | No one |
AP: 50 RP: 8
|
#Resist LIGHT Increases LIGHT resistance by 50%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | No one |
AP: 50 RP: 8
|
#Resist FIG Increases FIG resistance by 50%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | No one |
AP: 50 RP: 8
|
#Resist PHYSICAL Increases PHYSICAL resistance by 50%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | No one |
AP: 50 RP: 8
|
#Resist THAUMA Increases THAUMA resistance by 50%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | No one |
AP: 50 RP: 10
|
#Auto-P.Shield Grants P.Shield at all times.
|
||
---|---|---|---|
Learned From | |||
Learnable By | No one |
AP: 50 RP: 10
|
#Auto-M.Shield Grants M.Shield at all times.
|
||
---|---|---|---|
Learned From | |||
Learnable By | No one |
AP: 50 RP: 10
|
#Auto-Haste Grants Haste at all times.
|
||
---|---|---|---|
Learned From | |||
Learnable By | No one |
AP: 50 RP: 10
|
#Auto-Berserk Grants Berserk at all times.
|
||
---|---|---|---|
Learned From | |||
Learnable By | No one |
AP: 120 RP: 8
|
#EXP+60% Increases all experience earned by 60%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | No one |
AP: 160 RP: 10
|
#EXP+80% Increases all experience earned by 80%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | No one |
AP: 200 RP: 12
|
#EXP+100% Increases all experience earned by 100%.
|
||
---|---|---|---|
Learned From | |||
Learnable By | No one |
AP: 25 RP: 4
|
#Loot Finder Lv.2 Adds additional 5% to the chance of acquiring any item after battle.
|
||
---|---|---|---|
Learned From | |||
Learnable By | No one | ||
Notes | If multiple characters have it, it adds additional +5% for each one; two characters gives +10% chance, three characters gives +15% chance and four characters gives a maximum of +20% increased chance of loot. |
AP: 25 RP: 4
|
#Loot Finder Lv.3 Adds additional 5% to the chance of acquiring any item after battle.
|
||
---|---|---|---|
Learned From | |||
Learnable By | No one | ||
Notes | If multiple characters have it, it adds additional +5% for each one; two characters gives +10% chance, three characters gives +15% chance and four characters gives a maximum of +20% increased chance of loot. |
Trivia[]
- Several passive skills share their names and effects with abilities in Final Fantasy IX, namely: Antibody (immune to poison), Insomnia (immune to sleep), Locomotion (immune to paralysis, stop in FFIX) and Bright Eyes (immune to Blind).
V · D · E | MARDEK Skills | |
---|---|---|
Skillsets | ||
Unique Skills | ||
Reactions | ||
Passive Skills |
| |
By Character |