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Huge, ambling humanoid constructs hewn from living stone. They used to be used as enchanted guardians for the Earth Temple, and they still serve that purpose even though the temple has fallen largely to ruin. They have no mind of their own, and are merely magically programmed; they will continue to carry out their assigned task all hours of every day until turned to dust.

Encyclopaedia description

Golem is an enemy in MARDEK.

Appearance

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Locations

Forms

Main form

Equipment

Weaponnone
Shieldnone
Helmetnone
Armournone
Accessory (1)none
Accessory (2)none

Statistics

HP
MP
STR
VIT
SPR
AGL
ATK
DEF
MDEF
EVA (%)
Critical (%)

Elemental resistance

Fire Fire (%)
Water Water (%)
Air Air (%)
Earth Earth (%)
Light Light (%)
Dark Dark (%)
Aether Aether (%)
Fig Fig (%)
Physical Physical (%)
Thauma Thauma (%)

Status resistance

Poison Poison (%)
Paralysis Paralysis (%)
Numbness Numbness (%)
Silence Silence (%)
Curse Curse (%)
Confusion Confusion (%)
Sleep Sleep (%)
Blindness Blindness (%)
Bleed Bleed (%)
Zombie Zombie (%)
Berserk Berserk (%)

Skills

NameElementTypeDescriptionCost
AttackPhysicalPhysicalDeals damage to one target. May hit critically.0 MP
Heavy BlowPhysicalPhysicalDeals high damage to one target. Only used on targets with HP below 25%.10 MP

Loot

Notes

  • Golems that are fought after a wrong memory sequence are called 'Churlish Golems'.
  • Golems that are trapped in chests are called 'Niggardly Golems'.

Trivia

  • The word 'Churlish' means 'rude in a mean-spirited and surly way.' Churlish Golems are fought as a sort of mean-spirited punishment for failing a memory sequence, hence their name.
  • The word 'Niggardly' means 'stingy', or 'not generous'. Niggardly Golems are found guarding treasure chests - they are not generous with their treasure, hence their name.

Related enemies

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