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Huge, ambling humanoid constructs hewn from living stone. They used to be used as enchanted guardians for the Earth Temple, and they still serve that purpose even though the temple has fallen largely to ruin. They have no mind of their own, and are merely magically programmed; they will continue to carry out their assigned task all hours of every day until turned to dust.

Encyclopaedia description

Golem is an enemy in MARDEK.

Appearance

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Locations

Forms

Main form

Possible equipment

WeaponShieldHelmetArmourAccessoryAccessory
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Statistics

HP
26 \times \mathit{level} + 3574
MP
100
STR
40
VIT
25
SPR
2
AGL
2
ATK
50
DEF
30
MDEF
0
EVA (%)
0
Critical (%)
TODO

Elemental resistance

Glyph Fire Fire (%)
50
Glyph Water Water (%)
30
Glyph Air Air (%)
-100
Glyph Earth Earth (%)
80
Glyph Light Light (%)
0
Glyph Dark Dark (%)
0
Glyph Aether Aether (%)
-100
Glyph Fig Fig (%)
100
Glyph Thauma Thauma (%)
0

Status resistance

Poison Poison (%)
100
Silence Silence (%)
100
Curse Curse (%)
100
Sleep Sleep (%)
100
Bleed Bleed (%)
100
ZombieStatus Zombie (%)
100
Berserk Berserk (%)
100

Skills

NameElementTypeDescriptionCost
AttackPhysicalPhysicalDeals damage to one target. May hit critically.0 MP
Heavy BlowPhysicalPhysicalDeals high damage to one target. Only used on targets with HP below 25%.10 MP

Loot

Notes

  • Golems that are fought after a wrong memory sequence are called 'Churlish Golems'.
  • Golems that are trapped in chests are called 'Niggardly Golems'.

Trivia

  • The word 'Churlish' means 'rude in a mean-spirited and surly way.' Churlish Golems are fought as a sort of mean-spirited punishment for failing a memory sequence, hence their name.
  • The word 'Niggardly' means 'stingy', or 'not generous'. Niggardly Golems are found guarding treasure chests - they are not generous with their treasure, hence their name.

Related enemies