Huge, ambling humanoid constructs hewn from living stone. They used to be used as enchanted guardians for the Earth Temple, and they still serve that purpose even though the temple has fallen largely to ruin. They have no mind of their own, and are merely magically programmed; they will continue to carry out their assigned task all hours of every day until turned to dust.

Encyclopaedia description

Golem is an enemy in MARDEK.


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Main form

Possible equipment



3600 + 26 × (Level − 1) 100
STR: 40 VIT: 25 SPR: 2 AGL: 2
ATK: 50 DEF: 30 MDEF: 0 EVA: 0

Elemental resistance

Glyph Fire Fire Glyph Water Water Glyph Air Air Glyph Earth Earth
50% 30% -100% 80%
Glyph Light Light Glyph Dark Dark Glyph Aether Aether Glyph Fig Fig
0% 0% -100% 100%
Glyph Physical Physical Glyph Thauma Thauma Glyph Divine Divine
80% 0% 0%

Status resistance

Poison Poison Paralysis Paralysis Numb Numbness Silence Silence
100% 10% 100% 100%
Curse Curse Confusion Confusion Sleep Sleep Darkness Blindness
100% 100% 100% 10%
Bleed Bleed ZombieStatus Zombie Berserk Berserk
100% 100% 100%


AttackPhysicalPhysicalDeals damage to one target. May hit critically.0 MP
Heavy BlowPhysicalPhysicalDeals high damage to one target. Only used on targets with HP below 25%.10 MP



  • Golems that are fought after a wrong memory sequence are called 'Churlish Golems'.
  • Golems that are trapped in chests are called 'Niggardly Golems'.


  • The word 'Churlish' means 'rude in a mean-spirited and surly way.' Churlish Golems are fought as a sort of mean-spirited punishment for failing a memory sequence, hence their name.
  • The word 'Niggardly' means 'stingy', or 'not generous'. Niggardly Golems are found guarding treasure chests - they are not generous with their treasure, hence their name.

Related enemies

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