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Artefacts is a section of the MARDEK encyclopaedia which gives information about various artefacts in the MARDEK series. The entries can be unlocked in the encyclopaedia by reading the corresponding bookshelves.

List of Artefacts

# Name Unlocked by Description
1 Fire Crystal
Fire Crystal
The Crystals (Deugan's house) One of the Elemental Crystals. It provides the essence of life and energy, of heat and fire. Without the power of the Fire Crystal, Belfan would surely fall into an ice age.

The Fire Crystal is currently located in a cave south of Aeropolis on the Fengue continent.

2 Water Crystal
Water Crystal
The Crystals (Deugan's house) One of the Elemental Crystals. It provides the essence of water, which is necessary for life. Without the water crystal, the waters of Belfan would stagnate, and all life in the seas would perish (as well as any animal that requires water to sustain them).

The Water Crystal is currently located on the Hadris continent, but its specific location is a closely-guarded secret.

3 Air Crystal
Air Crystal
The Crystals (Deugan's house) One of the Elemental Crystals. It provides the essence of wind. Without the air crystal, the wind on Belfan would cease, the air would stagnate and become unbreathable.

It is currently held in a temple at the heart of Aeropolis.

4 Earth Crystal
Earth Crystal
The Crystals (Deugan's house) One of the Elemental Crystals. It provides the essence of life to beasts and plants, and the strength of the rocks. Without the Earth crystal, plants wouldn't grow, beasts would stop breeding, and the rocks would become brittle and crumble.

It is currently located in the Lifewood east of Aeropolis on the Fengue continent.

5 Light Crystal
Light Crystal
The Crystals (Deugan's house) One of the Elemental Crystals. It is the source of all Goodness in the hearts of the inhabitants of Belfan. Together with the Dark Crystal, it maintains a delicate balance of morals that keeps men productive and happy.

It is currently located in the castle of the King of Goznor, on the Hadris continent.

6 Dark Crystal
Dark Crystal
The Crystals (Deugan's house) One of the Elemental Crystals. It is the source of all the Evil in the hearts of the inhabitants of Belfan. Together with the Light Crystal, it maintains a delicate balance of morals that keeps men productive and happy. (Without the Dark Crystal to keep the balance, civilization would stagnate and never improve because everyone would be happy and see no need for change.)

The Dark Crystal is located in a temple on the Fengue continent, but its location is unknown; it is thought to have submerged in the sands of the desert many hundreds of years ago.

7 Ether Crystal
Ether Crystal
The Ethereal Crystal (House in Cambria) One of the Elemental Crystals. It is the source of all souls of every creature on Belfan; it serves as a passage for souls between the Soulplanes and the Material Plane, causing souls to be born as creatures on Belfan. Without this crystal, there would be no more births of any creatures on Belfam, and all those born from the crystal's energy would be weakened considerably.
8 Dreamstone Large
Dreamstones
Dreamstones (Xantusia library) Sometimes, an odd magical phenomenon occurs where a person's thoughts or dreams leave a sort of physical residue because of 'cracks' in the dreamrealm, which crystalises into perfect, flawless orbs which sort of resemble precious stones. Someone who knows the mind that created the crystalised thoughts can relive them himself by holding the orb and concentrating.

They used to be willingly created by great wizards to store thoughts and feelings of significant occasions in the same way that we'd use diaries.

9 MiasmalChaliceLarge
Miasmal Chalices
Miasmal Chalices (Xantusia library) Monsters are not living creatures as such, but more like apparitions made of an invisible but omnipresent substance known as 'the Dark', 'Miasma', or 'Dark Matter', which exists between this plane of existence and another. They take on forms derived from thinking minds, and exist only to bring despair and conflict, it seems. They have no minds or feelings.

An ancient civilization built these magical 'chalices' to collect the Dark or Miasma in order to utilize its power. For what purpose is not known. It is known, however, that they fill when monsters near them are slain; they attract the raw Dark Energy that the monster dissolves into before it has a chance to rejoin the rest of the Miasma in the space between planes.

See Also:

MARDEK
Chapters
Terms
Archives
Playable Characters

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